The first wave of models to populate the game environment have been completed. They are yet to be unwrapped and textured, but we have imported them into Unity for testing purposes. The textures present on the models were quickly made by the GUI artist (Chris). Pictured below are the models created by our environment artist (Lloyd).
They are all fairly low poly, so that they fit into our environments poly limit of 100,000. These objects were conceptualised by our artist (Curtis), he made sure that every thing fit a style, simplistic, by still realistic enough to fit with the ambience of the scene.
No comments:
Post a Comment