With the level's layout now at completion, we can begin work on populating it and adding the various door puzzles. To further progress in the level you must collect notes to find out the location of keys and information on how to solve puzzles. As the game is set in an Opera, the character must find his way to the main stage for his performance.
Each room in the level is themed around some purpose, each room is there for a real world reason. For example; offices, changing rooms, storage, etc.
The player will have to explore each room, and with the added disadvantage of limited vision, this will challenge the player to be thorough in their searching.
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