Are character is now finished and working in-game. Is has been modeled, textured and rigged to completion by our character artist (Jack).
These are images of the base mesh for the character, he is supposed to be a portly fellow and so most of the detail went into his belly, shoulders and thighs.
This is the finalised model, his face now has more detail, as well as his signature mustache. His clothing has now been modeled too, showing off his large lapels, pantaloons, drooping cuffs and shoes.
Our game's character has also been textured, its fairly simplistic, but it looks fine in the dark environment he walks around. Most of the time the player will only see the characters silhouette when playing, so there's less detail on his back.
This is the texture sheet used for the character.
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