These were all the assets that didn't make the cut either to technical issues or time constraints. these are mostly GUI elements, but there were a couple models.
These first UI pieces make up the audio slider that was never finished, it was too complicated for how much time we had left so our designer made the choice to leave it out.
This next image is of the scrapped controls screen, this was removed due to a flaw in its functionality.
Lastly, a handful of ceiling mounted object had been modeled, this included; a chandelier, wall sconces and a coat rail as seen below. These were cut because they obscured the players vision more than we had anticipated.
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