Thursday, 19 November 2015

Placeholder Character

As the final character is still in the works, the GUI and Game Designer modeled and rigged a placeholder character to test in-game. Using the concept artists original designs our GUI artist created a character in ZBrush before moving it into Maya to lower the poly count and rig it. With the help of our Game Designer we finished the rigged model and placed it in Unity.
This is the model created, it is a total of 8336 tris, this is under the 10000 tris limit.

The control rig was also completed as seen here in a pose. This was so the game designer could make and test the scripts that would be used on the final model eventually.

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